This Witch + Musketeer + Giant Skeleton Build is all about layered control and safe scaling. It’s cheap to build, fast to activate traits, and surprisingly difficult to counter thanks to the double stun frontline and strong backline synergy. With Giant Skeleton and Prince stunning the frontline, your backline troops — especially Witch and Musketeer — have plenty of breathing room to stack damage or summon units.
It’s also trait-efficient. You unlock six traits without needing any awkward filler units, which gives massive value per troop slot.

Team Composition
Troop | Role | Notes |
---|---|---|
Giant Skeleton | Tank / Stun | Death bomb deals huge AoE; one of the strongest tanks in the game right now. |
Prince | Frontline Stun / Disrupt | High HP, charges through units, can knock back Giant Skeletons (counter and synergy!) |
P.E.K.K.A | Bruiser | One of the most reliable DPS frontliners — single-target burst. |
Executioner | Blaster | Great cleave damage and synergy with stun traits. |
Musketeer | Ranged / Control | Can push back enemy tanks, buys space for your backline. |
Witch | Summon DPS | Spawns skeletons that overwhelm and distract. Great synergy with frontline control. |
Recommended Round Progression
You don’t have to follow this exactly — adapt to what troops appear in shop. If you get your core units earlier, go ahead and use them!
Round 1–2
- Use Goblins to merge and stack elixir early.
- Don’t invest in long-term units just yet.
Round 3
- Aim to land Executioner, Musketeer, and either P.E.K.K.A or Giant Skeleton.
- This gives you early synergy and solid front-backline balance.
Round 4
- Add the remaining frontline unit (either P.E.K.K.A or Giant Skeleton).
Round 5
- Add Witch for skeleton summons and trait synergy.
Round 6
- Add Prince to complete the stun frontline.
Synergy Breakdown
Trait | Activated At | Benefit |
---|---|---|
Stun | (Prince + Giant Skeleton) | Both can interrupt enemies. Prince knocks back, GS death bomb resets enemies. |
Royalty | (Musketeer + Prince) | Boosts Royal units. Helps stabilize late game. |
Undead | (Giant Skeleton + Witch) | Synergy around dying units. Great for swarm and stall. |
Summon | (Witch) | Provides skeleton spawns, extra targets to distract enemies. |
Blaster | (Executioner) | Good AoE damage vs swarms. Helps control grouped enemies. |
Ranged | (Executioner + Musketeer + Witch) | Allows safe damage from backline while frontline stuns. |
This comp feels like it’s right on the edge of S Tier. It’s consistent, flexible, and powerful in the current meta — especially with Giant Skeleton being so dominant. Its strength lies in its synergy density and control layering, allowing you to win by simply outlasting and outpositioning your opponent.
If you’re struggling to climb, this is a reliable comp to invest in.