Wizard

The Wizard is a ranged AoE caster who excels at burning down multiple enemies at once with his fireball-style attacks. At just 2 Elixir, he’s one of the cheapest sources of splash damage in the game, making him a great pick in trait-heavy, cycle, or control-focused builds.

While he lacks strong base stats, Wizard makes up for it with utility, synergy, and great value for cost.


How It Works

  • Wizard casts fireballs that deal area damage on impact
  • His attacks damage groups, especially when enemies are clumped together
  • With Fire trait, he gains stacking bonus damage whenever he defeats a unit
  • With Mage trait, he likely disables or debuffs a key enemy at combat start

Together, this gives him a dual role: early disruption through Mage, and scaling AoE DPS through Fire.


Traits Breakdown

Fire (Primary Trait)

  • Every enemy Wizard defeats increases his damage
  • He scales naturally as he cleans up weaker enemies or chips tanks over time
  • The splash effect helps him trigger the Fire bonus repeatedly

Mage (Secondary Trait)

  • At combat start, Wizard can weaken or disable a strong enemy
  • This gives your team breathing room to control early tempo
  • Especially good when you expect early aggression from powerful units