The Royal Ghost is a highly mobile, high-DPS melee unit that combines burst potential with evasiveness. His passive ability grants invisibility after every few attacks, making him harder to target and giving him room to chain kills or reposition safely. With strong backline access, critical burst, and curse damage bonuses, he thrives in well-synergized Undead–Assassin comps.
Special Ability: Invisibility
- Trigger: Activates after every 3 hits.
- Effect: Becomes untargetable for a set duration.
- Cooldown Scaling by Star Level:
Star Level | Invisibility Cooldown |
---|---|
★ | Every 6 seconds |
★★ | Every 5 seconds |
★★★ | Every 4 seconds |
★★★★ | Every 3 seconds |
At ★★★★, Royal Ghost can almost permanently disappear with perfect positioning and uptime—especially if he’s attacking fast enough to hit the cooldown window again.
Traits & Synergies
Undead (Primary Trait)
- Activates at: 2 / 4 / 6
- Effect: Curses 2–3 enemies, reducing HP and increasing damage taken from Undead units.
- Bonus to Royal Ghost:
- Helps him secure kills easier.
- When he defeats a cursed enemy, +30% damage buff is triggered.
- His invisibility allows him to stay alive long enough to benefit from the damage boost consistently.
Assassin (Secondary Trait)
- Activates at: 2 / 4 / 6
- Effect: Jumps to the backline, gains critical chance and critical damage.
- Bonus to Royal Ghost:
- Already hits hard — crit buffs turn him into a high burst threat.
- His fast attack speed (1.0s) means more chances to land crits in a short time.
- Can sneak behind enemy tanks and wipe squishy supports like Witch, Ranger, or Princess.
Base Stats
Stat | Value |
---|---|
Hit Speed | 1.00 sec |
Attack Range | 1 Hex |
Movement Speed | Medium |
Critical Chance | 15% |
Level Scaling
Level | HP (★) | DMG (★) | DPS (★) | HP (★★★★) | DMG (★★★★) | DPS (★★★★) |
---|---|---|---|---|---|---|
9 | 838 | 127 | 127 | 4,887 | 349 | 349 |
10 | 855 | 130 | 130 | 4,986 | 356 | 356 |
11 | 872 | 133 | 133 | 5,088 | 363 | 363 |
12 | 890 | 135 | 135 | 5,192 | 370 | 370 |
13 | 908 | 138 | 138 | 5,298 | 378 | 378 |
14 | 926 | 141 | 141 | 5,404 | 386 | 386 |
15 | 945 | 144 | 144 | 5,512 | 393 | 393 |
His high damage + fast speed makes him one of the highest DPS units in the Assassin roster. When you factor in crit and curse synergy, his burst gets even stronger.
Strategy Tips
1. Position for Early Hits
- His invisibility is hit-based, not time-based.
- Place him close to enemy units or frontlines so he can trigger invisibility quickly.
- Don’t isolate him—he relies on attack uptime to survive.
2. Invisibility ≠ Invincibility
- While invisible, Royal Ghost:
- Can’t be targeted directly.
- Still takes splash damage (e.g., Wizard, Mega Knight, Skeleton King).
- Can be hit by AoE or predictive attacks, like Goblin Machine rockets.
Key Counter Mechanics: If stunned before he becomes invisible, his ability is interrupted. Stuns reset his hit counter, and he becomes vulnerable again.
3. Pair With HP-Reducing Allies
- Undead synergy:
- Weakens enemies.
- Lets Royal Ghost kill cursed units and gain bonus damage (+30%).
- Support him with Dark Mage, Witch, or Necromancer to maximize curse uptime.
4. Assassin Synergy = Critical Swarm
- When paired with other Assassins (e.g., Golden Knight, Royal Ghost, Bandit):
- Activates critical damage and backline targeting.
- Great vs comps that rely on Princess, Witch, Ranger, Blaster.
5. Not a Standalone Tank
- He is fragile outside of invisibility.
- Needs:
- Distractions (like Knight, Giant Skeleton)
- Stun/stall support (Goblin Machine, Mega Knight)
- Or synergy-based survivability (Assassin crit burst or Undead curse kills)
Best Allies
Troop | Why It Works |
---|---|
Golden Knight | Dual Assassin synergy + chain kill setup |
Witch | Applies curse quickly to allow Undead buffs |
Goblin Machine | Stuns backline, buys him time |
Knight | Soaks damage and activates Noble/Juggernaut synergies |
Dark Mage | Enhances curse uptime for damage bonus |
Recommended Build (Royal Ghost Core)
Slot | Troop | Traits |
---|---|---|
1 | Royal Ghost | Undead, Assassin |
2 | Witch | Undead, Mage |
3 | Golden Knight | Noble, Assassin |
4 | Goblin Machine | Goblin, Juggernaut |
5 | Knight | Noble, Juggernaut |
6 | Dark Mage | Undead, Mage |
Synergies Activated
- Undead (6): Full curse + +30% damage on cursed kills
- Assassin (4): High crit chance + crit damage
- Juggernaut (2): Shield against stuns
- Mage (2): Crowd control and spellcasting bonuses
Counters and Weaknesses
Weakness | Explanation |
---|---|
Splash Damage | He’s invisible, not immune — AoE still hits |
Stuns | Stop his attack → delay invisibility |
Disruption Effects | Pushback, knockback, or Bandit dashes break his rhythm |
Predictive Attacks | Goblin Machine rockets and Mega Knight jumps can land during invisibility |
Common Threats:
- Bandit – Dashes through invisibility
- Goblin Machine – Rockets still land and stun
- Mega Knight – Jump damage affects him even while hidden
- Skeleton King – AoE cone can catch him before he vanishes
Royal Ghost is one of the most elusive damage dealers in Merge Tactics. With fast swings, invisibility windows, and massive damage scaling from both traits, he thrives in fast, curse-driven comps. However, he demands support—he can’t tank, and can’t survive AoE-focused comps without help.
Use him when:
- You want a high-DPS, backline-jumping unit
- You’re running Undead or Assassin-focused builds
- You can set up kills with stuns or curses
Avoid him when:
- The enemy runs heavy AoE or stun spam
- You don’t have support units to help him trigger invisibility safely