The Princess is a long-range, AoE-ranged unit who excels at clearing grouped backline threats from a safe position. She has low HP, very high damage, and a slow attack speed—but with proper positioning and synergy, she can chip away enemy damage cores without ever engaging the frontline.
Attribute | Value |
---|---|
Elixir Cost | 4 Golden Elixir |
Primary Trait | Noble |
Secondary Trait | Ranger |
Attack Type | Ranged (Splash AoE) |
Special Ability | Fires flaming arrows that deal area damage in a 2-Hex radius to the farthest enemy |
- Targets Farthest Enemy: Princess’s shots always aim for the farthest enemy in range, ignoring tanks and frontliners.
- 2-Hex Radius Splash: Her flaming arrows deal area damage, making her ideal for hitting clustered enemies.
- Range Advantage: With a range of 6, she can reach nearly the entire board from backline hexes.
With precise placement, Princess can hit the enemy’s second-to-last row even when standing on her own backline.
Traits & Synergies
1. Noble (Primary Trait)
- Activates at: 2 / 4 / 6 units
- Effect:
- Frontline Nobles: Take less damage
- Backline Nobles: Deal more damage
How Princess Benefits:
- Naturally placed in backline, she always receives the damage bonus.
- Pairs well with Knight, Golden Knight, or Musketeer for full Noble activation.
2. Ranger (Secondary Trait)
- Activates at: 2 / 4 units
- Effect: Gains attack speed boost after attacking over time.
- Works best on long-range, slow-attack units like Princess.
How Princess Benefits:
- Her base attack speed is slow (2.0 sec) — so the Ranger trait compensates, allowing her to fire more frequently as she ramps up.
- Works beautifully with Musketeer, Dart Goblin, or Skeleton Dragon to activate synergy.
Base Stats
Stat | Value |
---|---|
Hit Speed | 2.00 sec |
Movement Speed | Medium |
Attack Range | 6 Hexes |
Critical Chance | 15% |
Level Scaling
Level | HP (★) | DMG (★) | AoE DMG | DPS (★) | HP (★★★★) | DMG (★★★★) | DPS (★★★★) |
---|---|---|---|---|---|---|---|
9 | 588 | 156 | 78 | 78 | 4,710 | 641 | 320 |
10 | 600 | 160 | 80 | 80 | 4,806 | 654 | 327 |
11 | 613 | 163 | 81 | 81 | 4,905 | 667 | 333 |
12 | 625 | 166 | 83 | 83 | 5,005 | 681 | 340 |
13 | 638 | 170 | 85 | 85 | 5,107 | 695 | 347 |
14 | 651 | 173 | 86 | 86 | 5,211 | 709 | 354 |
15 | 664 | 176 | 88 | 88 | 5,315 | 723 | 361 |
Her damage increases steadily, but it’s the area damage that makes her scale so well—multiple troops hit per shot = huge value.
Strategy Tips
1. Position Her Deep in the Backline
- Back-row (Hex 1): Targets enemy row 5 (second-to-last)
- Second-to-last row (Hex 2): Can reach the entire enemy board
- She’s best when untouched—fragile but deadly.
2. Use Her Against Grouped Formations
- Target clustered backlines, especially:
- Witch and Skeleton armies
- Throwers
- Rangers
- Low-HP Supports
- Works well against summon-heavy or swarm decks
3. Pair with Knockback or Pull Units
- Musketeer (pushback): pushes enemy into her splash radius
- Mega Knight: clumps enemies, then she nukes them
- Goblin Machine: stuns or weakens backline for her finishing hits
4. Beware of Assassins
- She’s weak to:
- Golden Knight
- Bandit
- Royal Ghost
- Archer Queen (Invisible burst)
- Consider shielding her with Juggernaut troops or placing her in an unpredictable corner.
Best Allies
Troop | Why It Works |
---|---|
Musketeer | Pushes enemies into splash; shares Noble trait |
Witch | Summons curse fodder; complements AoE pressure |
Mega Knight | Clumps enemies into her blast zone |
Goblin Machine | Sets up stuns + hits frail troops first |
Dark Mage | Weakens enemies with curse so she one-shots |
Recommended Build (Princess Backline DPS)
Slot | Troop | Traits |
---|---|---|
1 | Princess | Noble, Ranger |
2 | Musketeer | Noble, Blaster |
3 | Mega Knight | Ace, Brawler |
4 | Knight | Noble, Juggernaut |
5 | Dark Mage | Undead, Mage |
6 | Goblin Machine | Goblin, Juggernaut |
Synergies Activated
- Noble (4): Princess + Musketeer = bonus damage; Knight gets damage reduction
- Ranger (2): Faster fire rate over time
- Juggernaut (2): Anti-stun shield for frontline protectors
- Blaster (1): Musketeer benefits from pushback damage
- Mage (1): Control and enemy HP reduction
Counters and Weaknesses
Counter Type | Explanation |
---|---|
Assassin Units | Can reach and kill her before she deals damage |
Stuns | Slows her fire rate dramatically (Mega Knight, Goblin Machine) |
Executioner | AoE swipe can remove her if she’s clumped with others |
Displacement | Bandit dash or Skeleton King’s cone may knock her out of position |
The Princess is one of the strongest long-range splash attackers in Merge Tactics. Her ability to bypass tanks, punish clustered enemies, and scale with damage and speed buffs makes her an ideal backline threat. She demands protection, but in the right hands, she’s a match-winning powerhouse.
Use her when:
- You need a safe, consistent backline DPS
- You’re up against summons, swarm decks, or slow comps
- You have access to Noble or Ranger synergies
Avoid her when:
- Facing Assassins, high burst, or anti-backline dashers