P.E.K.K.A.

There’s something elegant about simplicity—and P.E.K.K.A. is as straightforward as it gets. She doesn’t cast spells, summon minions, or teleport across the board. She walks up to the biggest problem and removes it with one swing at a time. She’s the queen of high-impact single-target damage, and while her attack speed is painfully slow, every … Read more

Prince

The Prince isn’t the flashiest troop in Merge Tactics—but he’s one of the most disruptive. What sets him apart isn’t raw damage or tankiness—it’s impactful crowd control right at the start of battle. His charge knocks enemies off balance, stuns them for 2 seconds, and pushes them away from your team’s frontline. That alone can … Read more

Executioner

At first glance, the Executioner might seem like just another ranged unit with splash damage. But what separates him from the crowd is how he delivers that damage. Instead of hitting a radius or cone, Executioner throws a giant spinning axe in a straight line, damaging everything it passes through. This makes him excellent against … Read more

Princess

The Princess is a long-range, AoE-ranged unit who excels at clearing grouped backline threats from a safe position. She has low HP, very high damage, and a slow attack speed—but with proper positioning and synergy, she can chip away enemy damage cores without ever engaging the frontline. Attribute Value Elixir Cost 4 Golden Elixir Primary … Read more

Bandit

The Bandit is a fast-striking, high-pressure melee unit who specializes in stunning backline threats and disrupting enemy formations. With a mix of targeted dashes, bonus damage, and crowd control, she thrives in aggressive, Ace-driven teams, especially when promoted to Captain. Special Ability: Dash Stun Star Level Hits to Dash Bonus Damage ★ 5 Hits +50% … Read more

Mega Knight

The Mega Knight is a frontline disrupter and crowd controller. While his base damage output is moderate, his true strength lies in his periodic jump that targets the largest group of enemies, dealing area damage and stunning them for 2 seconds. This makes him excellent at delaying or disabling enemy formations, giving your backline time … Read more

Royal Ghost

The Royal Ghost is a highly mobile, high-DPS melee unit that combines burst potential with evasiveness. His passive ability grants invisibility after every few attacks, making him harder to target and giving him room to chain kills or reposition safely. With strong backline access, critical burst, and curse damage bonuses, he thrives in well-synergized Undead–Assassin … Read more

Golden Knight

The Golden Knight is a high-cost, high-reward melee unit that excels at shredding fragile formations. After defeating an enemy, he automatically dashes to the enemy with the lowest HP, dealing bonus damage on impact. With the right placement and synergy, he can chain kills non-stop, dismantling even the most carefully protected backline units. Special Ability: … Read more

Goblin Machine

The Goblin Machine is a fast-attacking melee troop who gains access to a rocket-launching back weapon. After a certain number of melee hits, he fires a rocket at the farthest enemy, dealing bonus damage and stunning for 1.5 seconds. As his star level increases, rockets fire more often and hit more targets, turning him into … Read more

Giant Skeleton

The Giant Skeleton is a tanky, frontline unit that trades his life for massive area damage and a 2-second stun after death. He’s not just a tank—he’s a trap, and when positioned correctly, he can change the outcome of a round with his explosive demise. Special Ability: Death Bomb Star Level Radius (Hexes) Death Damage … Read more