The Giant Skeleton is a tanky, frontline unit that trades his life for massive area damage and a 2-second stun after death. He’s not just a tank—he’s a trap, and when positioned correctly, he can change the outcome of a round with his explosive demise.
Special Ability: Death Bomb
- Triggers upon defeat.
- Delay: 1.5 seconds after death.
- Effect: Deals AoE damage and stuns enemies in a hex radius around him.
- Scaling: Damage and radius increase with star level.
Star Level | Radius (Hexes) | Death Damage |
---|---|---|
★ | 2 | 200 |
★★ | 3 | 400 |
★★★ | 4 | 800 |
★★★★ | 5 | 1600 |
The higher his star level, the more punishing his death becomes. At ★★★★, his bomb is devastating, covering a huge area and potentially wiping entire enemy clusters.
Trait Synergies
1. Undead (Primary Trait)
- Activates at: 2 / 4 / 6 Undead units
- Effect: Curses enemy units (HP reduction) and increases damage dealt to them by Undead.
- Bonus to Giant Skeleton:
- Cursed enemies have lower HP, making it easier for Giant Skeleton to kill them and trigger a buffed bomb.
- If he kills a cursed enemy, his death bomb gets a +30% damage bonus.
2. Brawler (Secondary Trait)
- Activates at: 2 / 4 / 6 Brawler units
- Effect: Increases HP and survivability for frontline units.
- Bonus to Giant Skeleton:
- Allows him to survive longer and control when/where his death bomb explodes.
- Higher HP makes him reliable for frontline stalling.
Key synergy: Undead reduces enemy HP → Giant Skeleton gets the kill → His bomb deals even more damage → Chain reaction begins.
Base Stats
Stat | Value |
---|---|
Hit Speed | 1.66 sec |
Attack Range | 1 Hex |
Movement Speed | Very Slow |
Critical Chance | 15% |
Level Scaling (Base Stats)
Level | HP | Damage | DPS |
---|---|---|---|
6 | 876 | 48 | 28 |
7 | 894 | 49 | 29 |
8 | 912 | 50 | 30 |
9 | 931 | 51 | 30 |
10 | 950 | 52 | 31 |
11 | 969 | 53 | 31 |
12 | 989 | 54 | 32 |
13 | 1,009 | 55 | 33 |
14 | 1,030 | 56 | 33 |
15 | 1,051 | 57 | 34 |
At ★★★★ and level 15, Giant Skeleton has over 6,000 HP and drops a 1600-damage bomb across 5 hexes, stunning all units caught in the blast.
Strategy Tips
1. Place Him Frontline — He’s a Bomb, Not a Carry
- Giant Skeleton’s value comes after he dies.
- Put him in the middle of the first row where he’s guaranteed to soak hits.
- Try to stall or delay the enemy near him so his death bomb hits grouped enemies.
2. Control the Explosion Timing
- Use Brawler trait and tanks to delay his death, buying time for enemy troops to move into his blast radius.
- Avoid burst-damage comps that kill him before enemies group up.
3. Use With AoE Allies
- While Giant Skeleton tanks, cards like:
- Wizard
- Valkyrie
- Executioner
- Princess
can soften up enemies, letting his death bomb finish them off.
4. Synergize With Timed Units
- Units like Ranger, Assassin, and Blaster benefit from Giant Skeleton’s tanking:
- Rangers ramp up their attack speed.
- Assassins get time to strike from behind.
- Blasters stay untouched longer.
5. Take Advantage of Cursed Enemies
- When paired with Undead synergy, cursed enemies:
- Have reduced HP
- Can be one-shot by the bomb
- Allow Giant Skeleton to gain bonus damage on the bomb if he defeats them directly.
Recommended Build (Giant Skeleton Core)
Slot | Troop | Traits |
---|---|---|
1 | Giant Skeleton | Undead, Brawler |
2 | Dark Mage | Undead, Mage |
3 | Knight | Juggernaut, Noble |
4 | Skeleton Dragon | Undead, Ranger |
5 | Royal Ghost | Undead, Assassin |
6 | Wizard | Mage, Brawler |
Synergies Activated
- Undead (6): Curse + damage bonus
- Brawler (2): Bonus HP for frontline
- Mage (2): Additional control/support
This comp gives Giant Skeleton maximum value—he tanks early, slows down enemies, sets up for mid-game stuns, and allows Rangers, Mages, and Assassins to clean up.
Counters and Weaknesses
Counter Type | Explanation |
---|---|
Burst Damage | Kills him before he can reach useful position. |
Displacement Units | Mega Knight, Goblin Machine, etc., can move enemies out of bomb range. |
Spread Formations | Death bomb less effective when enemies are spaced. |
Notable Counters:
- Bandit – Dashes past him and avoids AoE.
- Mega Knight – May push back enemies before the bomb lands.
- Goblin Machine – Can knock units out of bomb radius.
The Giant Skeleton is more than just a meat shield—he’s a control tool, a setup unit, and a game-changer when played into clustered enemy formations. His true power comes from dying at the right time and place, and when that happens, his bomb can stun-lock and wipe the enemy front.
Use him when:
- You’re building a slow, scaling comp
- You want area control with stun
- You rely on backline units to deal damage
Avoid him when:
- The meta is dominated by spread-out formations
- You’re facing anti-stun setups
- You need early pressure