Archer

The Archer is a lightweight, two-elixir ranged troop that belongs to the Clan and Ranger traits in Merge Tactics. She may be one of the cheapest units in the game, but she provides excellent value thanks to her fast attack speed, consistent ranged pressure, and synergy potential with both early- and late-game builds. While she lacks durability, her low cost and trait flexibility allow her to fit into a wide variety of team compositions, especially when you’re building toward aggressive synergies or looking to establish early board control.

Design and Troop Identity

The Archer is visually distinctive with her hot pink hair, blue eyes, and lime-colored tunic. She’s barefoot and wears a team-colored cape, belt, and accessories, all signaling her Clan alignment. Her quiver and bow are also decorated with team-colored markings, with her recurve bow featuring stabilizers for precision. Her fast animations and sleek design match her role as a nimble, ranged attacker who can strike quickly and retreat behind tankier allies.

Battle Role and Key Stats

The Archer has low hitpoints and deals modest damage, but her fast attack speed—firing every second—makes her effective at whittling down enemies from a distance. With a range of four tiles and a fifteen percent critical chance, she performs well when positioned carefully. Her main weakness is fragility, as she cannot survive much direct damage, but when protected by tanks or distractions, she can contribute significant chip damage over time. As her star level increases, she gains better scaling in both damage and survivability, although her role stays consistent throughout the match.

Early Game Advantage and Clan Synergy

One of Archer’s biggest strengths is her utility in the early game. Because she costs only two Golden Elixir, she can be deployed immediately alongside another low-cost Clan unit like Barbarian, activating the Clan trait as early as turn one. This opens up opportunities to pressure opponents right out of the gate, leveraging bonus attack speed and healing effects from the Clan trait. When paired with a frontline tank like Barbarian or Valkyrie, the Archer gains time to dish out free hits, often tipping the round in your favor early on.

Mid-Game Scaling with Spirit Empress

Archer also synergizes incredibly well with Spirit Empress due to her low cost and fast merging potential. Because Archer is so cheap, it’s possible to reach a three-star Archer on the very first turn if you draw her consistently in the Shop. This gives Spirit Empress players an early power spike, with room to conserve Elixir for supporting synergies. From there, you can either double down on Clan for added stability or branch into Ranger for long-term damage output.

Ranger Synergy and Attack Speed Scaling

The Ranger trait offers another strong path for the Archer, rewarding her natural attack speed with further bonuses. With two Rangers on the field, including herself, she gains +10% attack speed every few hits, stacking up quickly due to her already rapid firing. This effect increases to +15% when four Ranger troops are present, turning her into a relentless ranged machine. This synergy shines especially when paired with other Rangers like Skeleton Dragon, who benefits from the faster ability activation, or Princess, whose high damage and splash range become far deadlier when firing more frequently.

Flexible Support in Clan or Ranger Builds

Depending on your overall team composition, Archer can serve different functions. In a full Clan build, she acts as a cheap activator and ranged damage dealer behind stronger units like Valkyrie or Barbarian. In a Ranger-focused build, she becomes a stacking threat who thrives in drawn-out fights where she can capitalize on the attack speed buff. Players looking for a hybrid option can run a mix of both traits, using Archer as a bridge to trigger multiple synergies while maintaining board presence.

Weaknesses and Positioning Considerations

Archer’s main downside is her vulnerability. With low hitpoints and no defensive ability, she can be eliminated quickly if left unprotected. She’s especially weak to splash damage or assassins that can reach the backline. To maximize her value, she must be placed carefully—ideally behind tanks, shields, or distractions that allow her to focus on dealing damage without taking any in return. She also relies on synergies to reach her full potential, so without Clan or Ranger activations, she may struggle in high-pressure rounds.

Balance History and Updates

The Archer was introduced with the launch of Merge Tactics on June 30, 2025, and has remained a core component of low-cost strategies ever since. She received an indirect buff in the September 29, 2025 patch, when the Ranger trait was updated to include synergy bonuses for having two and four Ranger troops. This gave her a clearer path to late-game scaling and made her even more relevant in teams that rely on ranged pressure. At the same time, Clan’s bonus effects were changed to only apply to Clan-tagged troops, emphasizing the importance of trait purity when activating early synergies

Archer may be a basic troop at first glance, but her value lies in her flexibility, early utility, and synergy potential. Whether you’re running a full Clan frontline, experimenting with fast Ranger builds, or building around Spirit Empress, she fits in naturally and enables strong openings. Players who understand how to protect and support her will find that the Archer can outlast and outshoot much more expensive troops. While not flashy on her own, she’s often the backbone of many successful builds