This E-Wiz + Wizard + Electro Giant Build – Merge Tactics revolves around constant cycle pressure, making use of backline burst, stuns, and burn damage. Your goal is to quickly cycle, level up key troops, and apply sustained AoE control with a frontline anchor like Electro Giant or Knight.
With Musketeer, Electro Wizard, and Wizard together, you get high backline damage, stun chain, and burn stacking, while Electro Giant and Knight stall enemy pushes and draw aggro.
The secret strength of this comp is how well it scales with levels — and since all units are 3 or 4 cost, you can roll aggressively and hit 2★ or 3★ early. That’s why it’s crucial to cycle your shop fast, especially when you already hold 4+ of a key troop.

Troop | Role | Notes |
---|---|---|
Electro Giant | Frontline Stun Tank | Applies AoE electric damage. Great synergy with E-Wiz. |
Knight | Tank / Disruptor | Solid frontline. Buffed in recent patch. Easy to upgrade. |
Musketeer | Ranged Control | Knockback + Ranged damage. Great value unit. |
Electro Wizard | Stun Chain | Double Zap interrupts front and back. Key for stun synergy. |
Wizard | AoE Burn | Deals Fire damage to grouped enemies. Pairs well with tanks. |
Baby Dragon | Splash + Air | Underrated pick. Helps vs swarm units and activates Blaster. |
Leveling Priority
Since this comp scales extremely well with ★★ or ★★★ troops, your main focus is leveling up fast. Use Goblins or cheap filler in early rounds, then roll hard from Round 3 onward.
- Musketeer – Scales best with ★★ and ★★★. Knockback becomes very disruptive.
- Electro Wizard – Double stun keeps your frontline alive longer.
- Knight – Very tanky and cheap to upgrade.
- Electro Giant – 4-cost tank that adds passive pressure. Not always needed at ★★★.
- Wizard – AoE scales well, but only after frontline is stable.
- Baby Dragon – Optional tech choice for flying and burn stacking.
Always prioritize the lower-star troop if you’re between two options. This helps get ★★ earlier and clears board space.
Synergy
Trait | Activated | Benefit |
---|---|---|
Electric | Electro Giant + Electro Wizard | AoE stun control; stalls enemy DPS |
Ranged | Musketeer + Wizard + E-Wiz | Safe backline DPS |
Fire | Wizard + Baby Dragon | Burn over time helps vs tanks and swarm |
Blaster | Baby Dragon + Wizard | Splash AoE combo against grouped units |
Royalty | Royale King + Musketeer | Slight stat buffs and synergy with Knight |
Tank Front | Knight + E-Giant | Let backline scale safely |
Positioning
- Keep Electro Giant or Knight front and centered to tank multiple lanes.
- Musketeer should be in a safe corner to avoid getting jumped.
- Place E-Wiz and Wizard behind tank lines but spread them out — prevents splash wipes.
- Use Baby Dragon in the opposite lane to Wizard to apply dual-lane pressure if needed.
Playstyle
- Cycle fast — sell low-stars and reroll often.
- Upgrade early — don’t wait until Round 6. Push ★★ troops in Round 3–4.
- Adapt — if you get early ★★ Baby Dragon or Knight, play into it.
- Max out your Musketeer and E-Wiz whenever possible. They win rounds.
This is a high-value cycle comp that performs well in many matchups. It’s especially strong against summon-based builds and melee-heavy teams, thanks to its stun-lock and ranged control.
The build is simple to run but rewards smart rerolling, positioning, and unit upgrades. Perfect for players who want to push without relying on legendary troops or RNG-heavy strategies.