There’s something elegant about simplicity—and P.E.K.K.A. is as straightforward as it gets. She doesn’t cast spells, summon minions, or teleport across the board. She walks up to the biggest problem and removes it with one swing at a time.
She’s the queen of high-impact single-target damage, and while her attack speed is painfully slow, every hit matters. P.E.K.K.A. excels when she’s used to anchor the frontline, delete tanky threats, and enable squishier allies by taking pressure off them.
Card Details
Attribute | Value |
---|---|
Elixir Cost | 3 Golden Elixir |
Primary Trait | Ace |
Secondary Trait | Avenger |
Attack Type | Melee (Single-target) |
Special Ability | None — relies purely on stats |
Don’t mistake the lack of abilities for a weakness. P.E.K.K.A.’s stats alone are her strength, especially in comps where other units handle utility and support.
Base Stats Overview
Stat | Value |
---|---|
Hit Speed | 2.5 sec |
Move Speed | Very Slow |
Attack Range | 1 Hex |
Critical Chance | 15% |
P.E.K.K.A. trades speed for reliability. She doesn’t chase enemies, she waits for them to walk into her sword.
Level & Star Scaling
At higher star levels, P.E.K.K.A. gains huge health and burst increases, allowing her to one-shot most backline units or chunk half the health bar of tanks.
Star Level | HP | Damage | DPS |
---|---|---|---|
★ | 1,169 | 322 | 128 |
★★ | 2,339 | 514 | 205 |
★★★ | 4,677 | 823 | 329 |
★★★★ | 9,356 | 1,316 | 526 |
A ★★★★ P.E.K.K.A. is a boss killer — capable of dropping Skeleton King or Giant Skeleton with just a couple of swings.
Trait Breakdown
1. Ace (Primary Trait)
- Combat Start: +20% Attack Speed for all Ace troops.
- Captain Role: Grants bonus damage + HP regen per hit.
P.E.K.K.A. is one of the best Ace captains in the game:
- Her massive hit damage ensures she triggers the team-wide speed buff consistently.
- Her slow attack speed is partially offset by the Ace buff and heal on hit.
- She’s durable enough to stay alive long enough to benefit from Ace’s passive bonuses.
Perfect allies:
- Bandit, Executioner, Golden Knight – Ace DPS troops who rely on speed boosts and frontloaded kills.
2. Avenger (Secondary Trait)
- Effect: Deal bonus damage when allied Avengers die.
- Final Stand Bonus: If P.E.K.K.A. is the last Avenger alive, she deals double damage.
Why it matters:
- Her natural bulk makes her likely to survive longer than most Avengers.
- With this trait active, P.E.K.K.A. becomes a late-game closer, dealing 1,000+ damage per hit if she’s the last one standing.
- Avenger synergy works well with Witch and Archer Queen, both of whom stay back and deal chip damage.
Battle Strategy
1. Use Her to Break Frontline Walls
P.E.K.K.A. is your go-to counter against:
- Knight
- Mega Knight
- Goblin Machine
- Skeleton King
- Giant Skeleton
All of these units are hard to bring down, but P.E.K.K.A. can trade hits efficiently. She may be slow, but she’ll outlast most of them in head-to-head duels.
2. Don’t Stack With Other Tanks
Because she draws a lot of AoE attention, never place her directly next to Giant Skeleton or Knight—or else Executioner, Princess, and Valkyrie will hit both at once.
Always space your frontliners: P.E.K.K.A. in the center, tanks 1–2 hexes away if possible.
3. Synergize With Curse, Knockback, or Delay
She benefits from anything that helps her survive longer or stall enemies:
- Witch: Curses enemies → reduced HP → easier P.E.K.K.A. kills
- Bandit: Stuns enemies → delays incoming attacks
- Prince: Pushes enemies away → resets pressure
Best Allies & Comps
Troop | Reason |
---|---|
Executioner | Clears swarms while P.E.K.K.A. handles tanks |
Bandit | Stuns and delays enemies P.E.K.K.A. is facing |
Witch | Reduces enemy HP for P.E.K.K.A. to finish |
Spirit Empress | Merge economy for ★★★★ P.E.K.K.A. setup |
Golden Knight | Shared Ace synergy + pressure from both sides |
Sample Ace–Avenger Build
Slot | Troop | Traits |
---|---|---|
1 | P.E.K.K.A. (Captain) | Ace, Avenger |
2 | Bandit | Ace, Avenger |
3 | Executioner | Ace, Blaster |
4 | Witch | Undead, Avenger |
5 | Knight | Noble, Juggernaut |
6 | Archer Queen | Ace, Ranger |
Synergies:
- Ace (4): Speed boost + P.E.K.K.A. healing
- Avenger (4): Bonus damage for Bandit, Witch, and P.E.K.K.A.
- Ranger/Undead (1–2): Minor boosts for Queen and Witch
Tips for ★★★★ P.E.K.K.A. Builds
- Use Spirit Empress to accelerate merges
- Save early P.E.K.K.A.s and merge aggressively in the middle of the match, not the start
- Activate Goblin trait (optional) to farm free merges if you have slots
- Watch for Legendary Star Modifier, which reduces the number of merges needed
Weaknesses
Weakness | Reason |
---|---|
Fast swarm units | Goblins, Skeletons can overwhelm before she hits |
Splash attackers | Executioner, Wizard, Princess punish clumped tanks |
Assassins | Royal Ghost or Golden Knight may bypass her entirely |
Stuns | Can interrupt her already slow attack cycle |
P.E.K.K.A. is the definition of a heavy-hitter. She doesn’t need fancy abilities or speed. She needs one clean hit to flip a fight. If you build around her—through Ace buffs, Avenger timing, or support units like Witch and Bandit—she can anchor your entire frontline and win games through sheer force.
Use her when:
- You need to counter tanks or control-heavy comps
- You want a durable captain for Ace-based builds
- You’re playing slow, scaling strategies
Avoid her when:
- You’re facing high-speed swarm decks
- You lack units to protect her from stuns or resets