The Bandit is a fast-striking, high-pressure melee unit who specializes in stunning backline threats and disrupting enemy formations. With a mix of targeted dashes, bonus damage, and crowd control, she thrives in aggressive, Ace-driven teams, especially when promoted to Captain.
Special Ability: Dash Stun
- After a number of hits, Bandit dashes to the farthest enemy within 3 hexes.
- During her dash:
- She stuns all enemies in her path for 1 second.
- She deals bonus damage to the target she dashes to.
Star Level | Hits to Dash | Bonus Damage |
---|---|---|
★ | 5 Hits | +50% |
★★ | 4 Hits | +50% |
★★★ | 3 Hits | +80% |
★★★★ | 2 Hits | +150% |
At ★★★★, she becomes a near-permanent stun loop, constantly dashing and disrupting enemies while dishing out bonus damage with each strike.
Traits & Synergies
1. Ace (Primary Trait)
- Activates at: 2 / 4 / 6 Ace units
- Effect:
- Combat Start: +20% Attack Speed to all Ace units
- Captain Buff: Bonus damage + healing per hit
- Team Buff: Once the captain defeats a unit, all troops gain attack speed
Why Bandit Loves It:
- She has high base attack speed (1.11s).
- Her dashes trigger more often with increased speed.
- As Captain, her dashes deal bonus damage on top of the Ace buff — and every kill she gets triggers the team-wide speed bonus.
- Ace healing on hit also works with dashes, improving Bandit’s survivability significantly.
2. Avenger (Secondary Trait)
- Activates at: 2 / 4 / 6 Avenger units
- Effect: Bonus damage when other Avengers fall, or when Bandit is the last one standing.
- Why It Matters:
- Dashes become even deadlier.
- She often survives longer due to mobility, triggering Avenger’s final bonus reliably.
Base Stats
Stat | Value |
---|---|
Hit Speed | 1.11 sec |
Attack Range | 1 Hex |
Movement Speed | Medium |
Critical Chance | 15% |
Level Scaling
Level | HP (★) | DMG (★) | DPS (★) | HP (★★★★) | DMG (★★★★) | DPS (★★★★) |
---|---|---|---|---|---|---|
9 | 789 | 78 | 70 | 4,601 | 213 | 191 |
10 | 805 | 80 | 72 | 4,695 | 217 | 195 |
11 | 821 | 82 | 73 | 4,790 | 222 | 199 |
12 | 838 | 83 | 74 | 4,888 | 226 | 203 |
13 | 855 | 85 | 76 | 4,988 | 231 | 208 |
14 | 872 | 87 | 78 | 5,088 | 236 | 212 |
15 | 890 | 88 | 79 | 5,190 | 240 | 306 (BUG?) |
By ★★★★, Bandit becomes extremely durable, with enough damage and speed to reliably chain stuns across the enemy team.
Strategy Tips
1. Chain Disruptions
- Her dashes stun multiple enemies, even if she only attacks one.
- With Ace + Avenger, her stuns come faster and hit harder.
- Effective at interrupting key enemy abilities like:
- Mega Knight’s jump
- Goblin Machine’s rockets
- Royal Ghost’s invisibility
- Rangers before speed boost
- Throwers before AoE cast
2. Backline Assassin
- Targets farthest enemy within 3-hex radius, making her ideal to snipe backline supports like:
- Witch
- Princess
- Archer Queen
- Ranger
- Blaster
3. Captain Priority
- Bandit is an exceptional Ace captain:
- She dashes = more kills = more team-wide speed boosts
- Heals per hit from Ace trait improve her sustain
- Combine with units like Golden Knight, Knight, or Archer Queen to form Ace-based DPS cores
4. Dash Control
- Be aware: her dash is range-based, not random.
- Enemies spread apart or cornered may cause Bandit to:
- Target frontlines if nothing’s in range
- Miss priority targets unless placed properly
Best Allies
Troop | Why It Works |
---|---|
Golden Knight | Dual dash core + Ace trait synergy |
Mega Knight | Chain CC synergy; he stuns, she follows up |
Goblin Machine | Pre-stun setup for easier dashes |
Archer Queen | Backline Ace damage + team-wide synergy |
Knight | Frontline tank, also an Ace |
Recommended Build (Bandit Captain Core)
Slot | Troop | Traits |
---|---|---|
1 | Bandit (Captain) | Ace, Avenger |
2 | Golden Knight | Noble, Assassin |
3 | Goblin Machine | Goblin, Juggernaut |
4 | Knight | Noble, Juggernaut |
5 | Archer Queen | Ace, Ranger |
6 | Mega Knight | Ace, Brawler |
Synergies Activated
- Ace (4–6): Full attack speed bonus, heals on hit, damage bonus for Bandit
- Avenger (2): Extra damage when Bandit survives longer
- Juggernaut (2): Anti-stun protection for frontline
- Noble (2): Bonus damage or defense for frontline Golden Knight
Counters & Weaknesses
Weakness | Explanation |
---|---|
Anti-Stun Units | Juggernaut-shielded enemies (Mega Knight, Knight) ignore her stun |
Displacement | Knockbacks can push her out of dash path |
Tanky Frontlines | If no squishy backline is nearby, dashes become inefficient |
Reflective Damage (Ouch! Modifier) | Her dashes can cause her to hit multiple enemies and take reflected damage from each |
Notable Threats:
- Skeleton King – Can survive her dash, retaliate with a cone
- Royal Ghost – Invisibility can absorb one dash, may evade follow-up
- Executioner – Backline AoE can punish her if not stunned first
The Bandit is a disruption-focused dashing assassin who thrives when built around her traits and used with precision. With Ace captain role, she not only delivers stunning blows, but also empowers the entire team by chaining kills and buffing attack speed.
Use her when:
- You need backline control and CC
- You’re building Ace-based comps
- You can support her dash path with predictable enemy positioning
Avoid her when:
- The enemy has stun immunity or heavy tanks
- You can’t consistently trigger her dash or reach the backline