The Golden Knight is a high-cost, high-reward melee unit that excels at shredding fragile formations. After defeating an enemy, he automatically dashes to the enemy with the lowest HP, dealing bonus damage on impact. With the right placement and synergy, he can chain kills non-stop, dismantling even the most carefully protected backline units.
Special Ability: Dash Chain
- Trigger: Activates after each kill.
- Effect: Dashes to the lowest HP enemy on the board and deals bonus damage.
- Scaling: Bonus damage increases massively with star level.
Star Level | Dash Bonus Damage |
---|---|
★ | +50% |
★★ | +80% |
★★★ | +150% |
★★★★ | +500% |
At ★★★★, his dash becomes deadly, capable of one-shotting multiple backline units in rapid succession.
Traits & Synergies
1. Noble (Primary Trait)
- Activates at: 2 / 4 / 6
- Effect: Gain damage boost in backline, or damage reduction in frontline.
- Bonus to Golden Knight:
- Frontline: Lives longer with reduced damage taken.
- Backline: Gains damage multiplier, enabling faster kills → more dashes.
Tip: If you can protect him, backline placement with Noble (4+) is ideal for a chain-kill engine. If survival is more important, frontline with Noble (2) gives him a tankier role.
2. Assassin (Secondary Trait)
- Activates at: 2 / 4 / 6
- Effect: Targets backline, gains crit chance and crit damage.
- Bonus to Golden Knight:
- He already dashes to weak enemies. Assassin boosts his kill consistency with higher crit burst.
- Helps guarantee kills on dash target → starts another dash → chain loop.
Tip: Combine Assassin (4+) with high dash bonus to dominate comps that rely on Rangers, Witches, or Blasters.
Base Stats
Stat | Value |
---|---|
Hit Speed | 1.25 sec |
Attack Range | 1 Hex |
Movement Speed | Medium |
Critical Chance | 15% |
Level Scaling
Level | HP (★) | DMG (★) | DPS (★) | HP (★★★★) | DMG (★★★★) | DPS (★★★★) |
---|---|---|---|---|---|---|
11 | 1,191 | 139 | 111 | 9,527 | 569 | 455 |
12 | 1,215 | 142 | 113 | 9,722 | 580 | 464 |
13 | 1,240 | 145 | 116 | 9,920 | 592 | 473 |
14 | 1,265 | 148 | 118 | 10,118 | 604 | 483 |
15 | 1,290 | 151 | 120 | 10,321 | 616 | 492 |
His base damage is already high, but dash chains apply bonus multipliers—and at ★★★★, this skyrockets his burst potential.
Strategy Tips
1. Play to His Strength: Finishers and Chains
- Golden Knight must secure the kill to activate his dash.
- The lower the enemy HP, the more reliable his dash loops become.
- If he chains even 2–3 dashes, he can clear the entire backline in seconds.
2. Placement: Frontline vs Backline
- Frontline + Noble: He survives longer, especially against splash.
- Backline + Noble: He hits harder, triggers dashes faster, and can win rounds solo.
- Use Juggernaut shields (from other troops) to protect him in either case.
3. Synergize With HP Reduction / Curse
- Undead trait helps by:
- Reducing enemy HP
- Allowing easier kill triggers
- Increasing his overall uptime in chain combos
4. Support With Control or Delay
- Stalling troops like:
- Giant Skeleton
- Mega Knight
- Knight
help him reach mid-fight safely before triggering dashes.
- Backline tools like:
- Dark Mage
- Witch
- Princess
can soften enemies for him to clean up with chain-kills.
Best Allies
Troop | Why It Works |
---|---|
Witch | Weakens groups for easy kills |
Dark Mage | Curses enemies (Undead trait) |
Giant Skeleton | Delays enemy while he builds momentum |
Royal Ghost | Shares Assassin synergy, supports chain dashing |
Goblin Machine | Stuns backline units, setting up easy kills |
Recommended Build (Golden Knight Core)
Slot | Troop | Traits |
---|---|---|
1 | Golden Knight | Noble, Assassin |
2 | Witch | Undead, Mage |
3 | Royal Ghost | Assassin, Undead |
4 | Goblin Machine | Goblin, Juggernaut |
5 | Knight | Noble, Juggernaut |
6 | Dark Mage | Undead, Mage |
Synergies Activated
- Noble (4): Bonus damage for Golden Knight + frontline support
- Assassin (4): Increased crit chance/damage
- Undead (4): Enemy HP reduction + curse
- Juggernaut (2): Shield for protection
Counters and Weaknesses
Weakness | Explanation |
---|---|
Splash Units | Can hit him mid-chain, especially if he’s backline |
Stun Lock | Mage, Electro Wizard, Goblin Machine can stop dash triggers |
High-HP Walls | If he can’t finish a unit, dash chain breaks |
Displacement | Bandit or knockbacks can disrupt his attack flow |
Notable Counters:
- Mega Knight – Can survive dash + retaliate with stun
- Bandit – Avoids his attack chain via dash
- Princess – If out of reach, continues sniping Golden Knight while he’s busy chaining
The Golden Knight is a high-risk, high-reward finisher who thrives in chaotic mid-fights and loves hunting down weak targets. When built around properly, he becomes unstoppable, wiping entire boards with just a few successful dashes.
Use him when:
- You want to counter fragile backline setups
- Your comp enables easy finishers and stalling
- You can activate Noble and Assassin together
Avoid him when:
- The meta is focused on tanks or displacement
- Your team lacks support to feed him early kills